![]() ![]() The feature the GT PR rep was pushing there was the way in which each new creature is introduced in a special way, from the early Skaarj who you hear tearing up humans in a distant room through to the huge Titans who you first meet in a huge gladiatorial arena - it'll take half your stored arsenal of weaponry to take one of those rock-hurling behemoths down. ![]() I'd seen Unreal at E3 in Atlanta, and had been suitably goggle-eyed at what I saw. The only downsides to the game are the weak Internet play and the high system requirements - should you buy the game despite these? Read on. Unreal is the most impressive first-person shooter I've played to date, and is worthy of the accolades being thrown at it. Each little extra morsel that the developers have thrown into the solo game makes the whole experience that much more rewarding, to the extent that you'll find yourself spending as much time looking at the 3D world around you as you do blasting the all too cunning Skaarj who are after your hide. While many will see Unreal as "just another Quake ", for me the game has been like a tour around a fine art gallery, only the art isn't two-dimensional brushwork, it's a tour de force in 3D. I've been playing Unreal for a couple of weeks now, and the thing that impresses me most about the game is how, as you battle your way through the 40 or so levels of immersive scenery, neat new features keep cropping up for you to marvel at.
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